■Guild Battle
In Guild Battles, several guilds fight for bases on the map.
Guilds in the previous day's top 16 of the Guild Stock Ranking can participate in Guild Battle.
■Event Times
Strategy Phase: 7:45~20:30 (Server Time)
War Phase: 20:45~21:30 (Server Time)
For Worlds where the Grand Battle will be commenced,
the Guild Battle will be put on hiatus from Monday~Sunday on the week of the Grand Battle.
After the Grand Battle ends, the Guild Battle will recommence, continuing from how
the status of the map, base ownership, etc., were before the hiatus started.
■The Flow of Guild Battle
Guild Battles are composed of 2 phases: Strategy Phase and War Phase.
During Strategy Phase, you [Declare] attacks on red-colored bases.
When doing so, you can also deploy defense parties to your green-colored bases.
Once War Phase begins, you will [Siege] bases you have [Declared] to attack.
When all enemy defense parties are defeated, you can capture their base.
When War Phase ends, if there is at least 1 defense party, they can defend a base.
Regardless if it is Strategy Phase or War Phase, you can deploy a defense party to
defend your guild's bases.
A character who is already deployed cannot be deployed into a different party.
If you are in control of bases, but fall out of the top 16 of the Guild Stock Ranking,
you will no longer be able to siege. However, you will still be able to defend.
Furthermore, you cannot participate in the Guild Battle on the day you join a guild.
■Characters
Characters' stats and their equipped gear will be set at 20:30 (Server Time).
From that point, any stat changes from leveling up, etc., will not be applied to the Guild Battle.
For both [Siege] and [Defend], each player can deploy only 1 of each character.
If you have duplicates of the same character in your roster,
the one with the highest BP will automatically be selected.
■Bases
There are 3 types of bases—churches, castles, and temples.
Rewards will differ depending on the type of base.
Small bases (churches) yield the fewest rewards, medium bases (castles) yield a moderate amount,
and large bases (temples) yield the most.
The minimum number of characters required for 1 party to be dispatched to a base
differs depending on the type of base.
The minimum number of characters required for 1 party will be increased
in conjunction with the period of time that has passed since the opening of the World.
■Stamina
Each character has 2 points of stamina,
and using 1 point of stamina allows them to be deployed in a siege party of defense party.
When they run out of stamina, they can no longer be deployed.
Deployed parties and stamina reset every day at 4:00 (Server Time).
■Declare
If there is a base you want to attack, select [Declare] during Strategy Phase.
Attacks can be declared on up to 2 bases in a day.
Bases that can be declared attack on are marked in red,
and can only be bases that are adjacent to your guild's.
You cannot declare attack on a base that has already been declared attack on by another guild.
Additionally, to declare attacks on castles and temples, the following requirements must be met.
・Temples: Have control of at least 1 castle.
・Castles: Have control of at least 2 churches, or 1 temple.
Guilds that have control of no bases can declare attacks on any church.
Only the Master, Chief, Commander, and Veterans can declare attacks.
■Siege
If you [Declared] attacks on bases during Strategy Phase, you can [Siege] them during War Phase.
By deploying a siege party to the target base, you can start a war,
and if all enemy defense parties are defeated, you can capture that base.
■War
A war consists of battles that occur at a base until a guild's deployed parties are defeated.
During a war, even if the enemy party is completely destroyed, your party’s HP will not be reset,
and they will continue to fight with the state of their HP carried over.
Furthermore, any temporary buffs and debuffs received during a battle will be dispelled
at the end of the battle.
If any skills have entered their skill cooldown times during a battle,
those skill cooldown times will be reset at the end of the battle.
However, if a character has a skill with "This skill activates only 1 time per battle"
written in its description, unless specified otherwise, that skill will activate only 1 time
while the character is engaged in consecutive battles.
During the war, siege parties will be enhanced with [Guild Battle Buffs].
SPD will be increased, and the buffs’ effects will become smaller the more battles are won.
Those buffs will remain until that party is defeated.
The winning party will be inflicted with [Guild Battle Debuffs] based on
the number of enemies defeated.
The more battles a party wins, the greater the effects of the [Guild Battle Debuffs] will become,
with the effects lasting until that party is defeated.
The K.O. animation will automatically change based on
the Legend League and Battle League Rankings of the winning player.
■Defense
You can deploy a defense party to your bases to protect them.
These bases are marked in green on the map.
Defense parties can be deployed regardless if it is Strategy Phase or War Phase.
Characters deployed in a defense party cannot be deployed to another base
until their party is defeated.
The deployment of defense parties resets every day at 4:00 (Server Time).
■Counter
[Counter] can be selected if it is within 15 minutes after a base is captured.
If [Counter] is selected, the counter will begin 15 minutes after the base was captured.
When countering, defenders and attackers will switch roles,
and the sieging guild will deploy a defense party, while the defending guild deploys a siege party.
The siege party that was deployed when sieging a base will remain deployed there as a defense party.
The defense party that was deployed to the base, but was defeated, can take back the base.
Only the Master, Chief, Commander, and Veterans can counter.
■Base Memos
You can set Marks and Messages at your bases that can only be read by other guild members.
Only bases that have met the following conditions can have Base Memos set.
・Bases your guild can declare attacks or counters on
・Bases your guild has control of
Any Base Memos set will be automatically deleted after the War Phase has ended.
Only the Master, Chief, and Commander can edit Base Memos.
■Rewards
Rewards can be obtained from the Guild Info screen.
・Qualified Guilds: Guilds who have control of a base as of 4:00 (Server Time)
・Reward Claiming Period: 4:00~3:59 the next day (Server Time)
・Who can Claim Rewards: Guild members who have joined a qualified guild
before the reward claiming period starts.
You can check any base's rewards from their Base Info screen.
Any rewards left unclaimed when the reward claiming period ends will be discarded.
During the Guild Battle hiatus period, rewards can still be claimed based on the results
of the Guild Battle that took place on the day before the hiatus period.
Rewards will depend on the number and types of bases a guild has control of.
■MVP
The MVPs of the Guild Battle will be displayed here.
There are two categories for MVP, Siege and Defense,
and the top 3 players in each category will be displayed.
The MVP ranking calculations will be reset at 21:31 (Server Time),
and the top 3 players in both categories of that day's Guild Battle will be displayed.
*For the duration that MVPs are displayed,
if a guild changes their name, or if any players leave a guild,
the information displayed will still reflect the time the MVP rankings were calculated.
MVP Ranking Calculation: 21:30 (Server Time)
MVP Display Duration: 21:31~21:30 of the next day (Server Time)
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