■STR
The stat that affects P. DEF and ACC.
This is the unique type stat of Warriors, so high STR will give Warriors high ATK.
■DEX
The stat that affects EVD and CRIT.
This is the unique type stat of Snipers, so high DEX will give Snipers high ATK.
■MAG
The stat that affects M. DEF and Debuff ACC.
This is the unique type stat of Sorcerers, so high MAG will give Sorcerers high ATK.
■STA
The stat that affects HP and CRIT RES.
■HP
A character will be defeated if their HP drops to 0 in battle.
■ATK
The higher the number, the more damage is dealt.
■DEF
The higher the number, the less damage is taken.
■DEF Break
Deals damage by offsetting the damage reduction from the enemy's DEF.
■SPD
The higher the number, the easier it becomes to perform actions earlier.
■P. DEF
The higher the number, the less damage is taken from physical attacks.
The basic attacks and skills of Warriors and Snipers are all physical attacks.
■M. DEF
The higher the number, the less damage is taken from magical attacks.
The basic attacks and skills of Sorcerers are all magical attacks.
■PM. DEF Break
Deals damage by offsetting the damage reduction from the enemy's P. DEF and M. DEF.
■ACC
Raises an attack's chance to hit based on how high the number is.
Raising the chance to hit will raise the likelihood of success for an attack to hit.
■EVD
Raises the chance to evade attacks based on how high the number is.
Raising the chance to evade will lower the chance to hit of attacks
directed at a character, and raise the likelihood of success for evading them.
■CRIT
Raises the chance to deal a critical hit based on how high the number is.
Raising the chance to deal a critical hit will raise the likelihood of success
for a landed attack to become a critical hit.
When a critical hit is dealt, the amount of damage the attack deals increases.
■CRIT RES
Raises the chance to resist a critical hit based on how the number is.
Raising the chance to resist a critical hit will lower the chance to deal a critical hit
of attacks taken by a character, and lower the likelihood of success
for those attacks to become critical hits.
■CRIT DMG Boost
The higher the number, the higher the damage when dealing a critical hit.
■P. CRIT DMG Cut
The higher the number, the less damage is taken
when an enemy's physical attack deals a critical hit.
■M. CRIT DMG Cut
The higher the number, the less damage is taken
when an enemy's magical attack deals a critical hit.
■Debuff ACC
Raises the chance to inflict a debuff based on how high the number is.
Raising the chance to inflict a debuff will raise the likelihood of success
for the infliction of debuffs.
■Debuff RES
Raises the chance to resist a debuff based on how high the number is.
Raising the chance to resist a debuff will lower the chance to inflict a debuff
of debuffs directed at a character, and lower the likelihood of success
for the infliction of those debuffs.
■Counter
Deals damage to the enemy depending on the damage taken from them.
■HP Drain
Restores HP depending on the damage dealt to the enemy.
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