■Decreased Stat
This debuff decreases a specified stat.
The pre-increased/decreased stat is referenced
to calculate the amount the debuff decreases it by.
■Enfeeble
This debuff decreases a character's ATK.
Unlike normal Decreased Stat debuffs,
the amount a target's stat is decreased by via Enfeeble
is calculated based on their in-battle stat.
■Decreased Damage Dealing
This debuff decreases the damage a character deals when they attack.
■Increased Damage Taken
This debuff increases the damage a character takes when they are attacked.
■Decreased Incoming Healing Potency
This buff decreases the amount of HP restored to a character
when they take an HP-restoring effect.
This affects skills that restore HP, Regeneration, and HP Drain.
■Delay
This debuff stalls the decrease of a character's
Active Skills' skill cooldown time
at the end of each turn's action phase,
effectively delaying the next time that character's Active Skills activate.
The final amount that a skill cooldown time decreases by
will never be less than 0.
If Delay is overlapped with Hasten,
the final amount that the skill cooldown time decreases by will be decided
by how much the effects of Delay offset the effects of Hasten.
■Action Hindering Debuffs
The debuffs that fall under this category are
Silence, Fanted, Sleep, and Confusion.
・Silence
This debuff makes a character unable to activate Active Skills.
The afflicted character can only deal basic attacks.
・Fainted
This debuff makes a character unable to deal basic attacks
or activate Active Skills, ending that character's action phase.
・Sleep
This debuff makes a character unable to deal basic attacks
or activate Active Skills, ending that character's action phase.
This is dispelled after the specified number of turns,
or by other specific conditions.
・Confusion
This debuff makes a character select either allies other than themselves or enemies at random
as attack targets.
Even skills that specify its targets to be the enemy with the highest ATK, etc.,
will be dealt to enemies or allies at random.
Skills that make allies targets, as well as skills that affect allies and enemies
at the same time, are not affected by Confusion.
When characters are afflicted with Confusion,
they will not be affected by Taunt or Stealth.
■Debuffs that Deal Continuous Damage
The debuffs that fall under this category are Poison, Burn, Bleed, and Erosion.
・Poison
Each turn, at the start of the action phase,
this debuff makes the afflicted character take continuous damage
based on a percentage of their current HP.
The damage will not exceed the afflicted character's ATK stat value.
・Burn
Each turn, at the start of the action phase,
this debuff makes the afflicted character take continuous damage
based on a percentage of their current HP.
The damage will not exceed the afflicted character's ATK stat value.
・Bleed
Each turn, at the start of the action phase,
this debuff makes the afflicted character take continuous damage
based on a percentage of the inflictor's ATK.
・Erosion
Each turn, at the start of the action phase,
this debuff makes the afflicted character take continuous damage
based on a percentage of the total damage dealt by the skill
that inflicted Erosion.
The total damage dealt will be calculated based on its value
before it is reduced by cutting, Multi-Barrier, and Shield.
■Aggravation
This debuff increases the continuous damage a character takes.
If the continuous damage from Poison/Burn is increased via Aggravation,
that continuous damage will not exceed the ATK stat value
of the character who is afflicted with Poison/Burn.
■Blight
This debuff prevents a character from having their HP restored.
This affects skills that restore HP, Regeneration, and HP Drain.
■Buff Immunity
This debuff prevents buffs from being granted to a character.
This does not nullify any buffs a character is already enhanced with.
While a character is afflicted with Buff Immunity,
if a buff updates the value of a stat, etc.,
when specific conditions are met, those increases will not be applied.
Buff Immunity does not affect buffs that cannot be dispelled.
■Bind
This debuff makes a character unable to evade enemy attacks.
■Resonance
This debuff is inflicted on two characters,
and when one afflicted target takes damage from an attack,
a designated amount of that damage is dealt to the other afflicted target.
If the amount of damage taken by one target exceeds their remaining HP,
the amount of damage exceeding that target's remaining HP will also be
included in the damage dealt to the other afflicted target.
If damage would be taken via Devotion and Resonance at the same time,
the damage will be totaled together and count as 1 instance of taking damage.
■Character-Specific Debuffs
These are buffs afflicted by the skills of specific characters.
The effects of the debuffs vary depending on the character-specific debuff.
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